Batman: Arkham Knight is the conclusion to the Arkham trilogy of games that brings together the villains of Gotham in a way that forces The Dark Knight to come face to face with his biggest failures and fears; and the game, much like Batman himself, also faces it's biggest failures but does it rise above and become the game we need or does it burn along with all of Gotham?
The game starts off with you in the role of a no face detective (no not the question) who encounters a sample of the Scarecrow's fear toxin, which leads to Batman's pursuit of Scarecrow and run-ins with some of the most notorious criminals of Gotham, including newcomer Arkham Knight. The Arkham Knight is unlike the rest of the criminals because he seems to have intimate knowledge of Batman including his armor's weakness, his tactics and even his allies and this is used again and again throughout to story, much to the detriment of Batman. Personally, I found the story to be a tad bit on the weaker side simply because it reminded me of the plot of Arkham City(mostly with the whole "villains teaming up under 1 villain to take out Batman") and due to the size of the game it also suffers from the lack of focus between the main story and the side missions (although it isn't so disjointed that it ruins the experience). The biggest weakpoint of the story is the fact that if you know your Batman history, the "reveal" means nothing to you because you already knew who the villain was like 2 mins after his introduction and the game doesn't do enough to build up to that reveal.
On the gameplay side of things Rocksteady seems to have it down to a perfected science; the control scheme is near identical to that of the previous games so there's no learning curve to overcome, the introduction of the Batmobile (while at first is very much forced on you, it becomes very natural to use) opens up the game by means of a faster way to travel and also allows for new puzzles to be made. All of the tools you're accustomed to make a return in "Arkham Knight" but Rocksteady has made them even more accessible during the combat portions which allows you to move more seamlessly during the free flow combat; and speaking of the combat, you can now fight alongside
Some Dual Takedown action |
Batman: Arkham Knight is truly a good game but I can only say it's good because there are a host of issues that keep this from being truly great in my eyes. I've been playing the Arkham series since inception and have played every game that has come out for the consoles so it was very disappointing and shocking to see just how many game breaking bugs are in the game. First I had to wait for the game to install on the PS4 which is no biggie because a lot of games do that, but then I had to wait for another 20+ mins for the game to finish installing while I waited in the game menu, it was annoying but I got over it, then I was streaming the game and it went all to hell; multiple times it hung on me, the audio would cut out, cutscenes wouldn't load, the ps4 would shut off, hell it even froze loading up the character skins. I had to wait 30 mins for a game to install and it was like this was the beta version with all the bugs, never in my life have I've seen the PS4 error screen so much...it happens every time I play the game (here is me trying to do a firefly mission) and this is completely unacceptable for a game of this magnitude to be released, especially after it was delayed, with so many problems. I know it isn't the case for every copy of the game but it is a big enough issue where Warner Bros suspended sales of the game on PC and their forum is full of complaints from console users too.
Maybe the glitches were his fault? |
*I am totally looking forward to the Batgirl dlc and if it's long enough I will be doing a review on that content too*
**Also you can go here to see some of my gameplay of Arkham Knight (you'll see the bugs I mention)
**Also you can go here to see some of my gameplay of Arkham Knight (you'll see the bugs I mention)
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